Octane is the name given to our in-house proprietary technology for Nintendo Wii and Nintendo DS.

Octane is a feature rich technology that encompasses a full development pipeline and tool chain as well as a highly developed game engine. Whilst focused on driving games the engine is designed to support many genres and the tools are created in such a way to allow for rapid prototyping and game creation in the most efficient way possible.

Wherever achievable, our games are designed to run at a consistent 60 frames per second frame rate.

Octane Wii

Octane Wii has been designed to maximise the potential of the Wii hardware in the same way as the technology did on DS.

Engine features include HDR style rendering; projected shadows; full scene reflections and metallic surface simulation; depth of field and motion blur- all optimised for 60Hz performance.

Octane DS

Octane DS supports full Wi-Fi including downloading and uploading data, high score tables, game sharing, multi cart play; touch screen, microphone and audio and video support (using middleware).

Octane Tools

Our 3D systems have advanced scene management tools that let Environment Artists maximise the levels of detail being seen at any time whilst remaining within the limitations of the hardware.

Game Designers create and populate maps using Maya tools, combined with Lua scripts. These tools have been designed to be used entirely without programmer support, including the ability for designers to add features to the properties of objects without code input. This process empowers the Art and Design teams while maximising productivity across each discipline.